![]() ![]() See also Hopeless Boss Fight and Final Boss Preview. Contrast with Warm-Up Boss, a first boss that frequently is impossible (or at least very hard) to lose to. Also compare with Disappointing Last Level and Early Game Hell (for when not just the first or second boss is difficult, but also the early levels/chapters are as well). Narrative-wise, this boss has a high chance of becoming a Knight of Cerebus if the overall tone starts shifting to something more dramatic.Ĭompare with That One Boss, though this trope is specifically for bosses that appear early in the game and are merely a sample of the rest of the game's challenges. ![]() ![]() Sister Trope to Early-Bird Boss, a version of this that relies on the player's lack of key items, spells, or meta-knowledge early in the game to provide a challenge. And it's not really That One Boss so much as it's very brutally drilling into you how to play: like a boss in a beat-em-up designed to very easily beat anyone who thinks they can button mash through the game. At this point, everything you've learned but haven't really considered yet will be severely tested: Everything before was just getting you used to the controls, this is where the true challenge begins.ĭue to this, they usually appear early on, but can appear from early to early-mid game. The Wake-Up Call Boss is more or less a boss that symbolizes a massive Difficulty Spike, or at least symbolizes the point where the game stops going easy on you. Noah Antwiler of The Spoony Experiment on Persona 4's Shadow Yukiko ![]()
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